NFL rule changes

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NFL rule changes

Post by Irn-Bru »

So this is completely a pipe dream, but something I've thought about off and on for some time. I want to see what you guys think, even though it would never happen in real life.

Right now I have two major gripes with the NFL that are serious hurdles for my enjoyment of the game. One is flow, and the other is needless violence.

Flow: the problem. Football games should really only take 1.5 hours or, at most, 2 hours to play from start to finish (including breaks and halftime). The number of breaks in the game for changes of possession, timeouts, scores, injury timeouts, instant replay reviews, and breaks at the end of quarters is maddening. There really isn't any reason to have 2/3rds of the commercial breaks they take. And worse, the TV networks have for some time influenced the way the game is played: all of the above breaks are longer than they used to be because the networks want to run commercials. They've lengthened special timeouts for the purpose of ads. And recently was that story about how the refs asked a coach to take a needless timeout because the network was worried about running short on commercial time.

Flow: the solution.

- Use a running gameclock. No stoppages for out-of-bounds plays, incomplete passes, or scoring plays. The clock will stop for injuries and replay reviews, and team timeouts are 60-second breaks during which the clock does not run. At the end of each half, play will continue until an appropriate stoppage (i.e., change of possession, a score).

- Kickoffs proceed immediately after the point-after attempt. Changes of possession do not cause play (or the clock) to stop.

- Convert replay reviews from on-field reviews by the head ref to an upstairs review. Cut review time from "90 seconds" (like they ever hold to that) to a strict 45-second rule.


Needless violence: the problem. My main problem with violence in the NFL is when tackles don't have much to do with bringing down the ball carrier and become more about causing injuries. Rather than rearrange the tackling rules, which I wouldn't be in favor of, I think just a few indirect tweaks can significantly improve the situation and keep players safer.

The solution:

- Instead of a 53-man gameday roster, teams field a 22-man gameday roster. 11 starers and 11 backups. The 11 starters play the whole game and can only leave the field for injuries. (No offense / defense squads, no specialists, no personnel packages, rotating lines, etc.) You field a team that you expect can win the game.

- Downgrade the amount of padding and protection players can wear significantly.

Both of these may seem like unintuitive solutions, but there is a logic at work. It's been fairly well documented that increased padding and protection, rather than merely protecting players, frees them to use their bodies in increasingly violent ways. The launching missile hits are not a product of tough players but of incredibly absorbing padding and helmets. Get rid of pads outside of light body padding and get rid of head gear except for minimalist protection, and we'd see a safer game.

The 60-minute men solution actually serves several purposes. First, if players have to be on the field the whole game, then they will need to be in much better holistic athletic condition than players currently are (cough Haynesworth cough). More well rounded athletes means fewer injuries because players won't be pushing themselves to extremes as much. Second, you can't field a skinny QB who can't run or take a hit, because he will need to be able to play defense. So once again, specialization will be limited and overall fitness emphasized.

I've got about a 20-page document of rules I'd like to see eliminated or altered. I think American football could be a much simpler, more elegant game with all of the things we currently enjoy (including big hits). But these are a couple of the ones that I feel would make a big, positive impact if they were implemented tomorrow.

:feedback;
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Post by TCIYM »

This is how football was once played. I think it would be great except players would never go back to reasonable salaries to limit the need for commercial advertisements.
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Post by langleyparkjoe »

Question.. so with 22 men on a team would that mean Off/Def players are special teamers?
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Post by Redskin in Canada »

BOTH are legitimate concerns.

In regards to the first: Yep, it is a pipe dream. Commercial TV advertisement arrangements preclude it. They NEED those long pauses, some of them specifically CREATED for this purpose, in order to cash in and bring BIG revenue.

Would I be happy with a less expensive NFL in all aspects of the game from players to owners to TV and stadium experience, hell yeah! It ain't gonna happen when so many key parties such as players, owners, the NFL itself and tv chains are on the take, if you know what I mean.

In regards to the second, it has already been done. And it is a GREAT game. It is called RUGBY, that's all.

One of my buddies is the Chairman of the Tongan National Rugby Federation and National Team, who happens to be also the Attorney general of the Nation ;-)

Rugby is a TRULY international sport, much more grass roots in others countries because the purchase and replacement protection gear is not necessary.

If you EVER get a chance to follow a World Rugby Championship, do so. The contrast with the NFL and everything that is wrong with it could not be greater.
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Post by Irn-Bru »

Redskin in Canada wrote:It ain't gonna happen when so many key parties such as players, owners, the NFL itself and tv chains are on the take, if you know what I mean.

Oh, sure, and probably neither would I if I was on the business end of those kinds of millions. In reality the sort of changes outlined here would have to arise out of a new sport in a grassroots way. Although college campuses might be the perfect place to get it going, just as they were 150 years ago for American football.

In regards to the second, it has already been done. And it is a GREAT game. It is called RUGBY, that's all.

Rugby is a TRULY international sport, much more grass roots in others countries because the purchase and replacement protection gear is not necessary.

If you EVER get a chance to follow a World Rugby Championship, do so. The contrast with the NFL and everything that is wrong with it could not be greater.

What I've found is that I really like rugby as a sport over American football (with all of its current, unnecessary trappings, anyway). A lot of my ideas here come straight from my observations about how that game has developed — which, ironically given the tighter controls with the IRB, has been a more organic process due to it's being an amateur event for so long.

Some of the other ideas I have for making football safe stem directly from rugby: their tackling rules, for example, which I think are way more in tune with how the human body functions.

But there is an elegance to American football with it's line of scrimmage, forward pass, and blocking. So I'd love to see an even better version of the first game I learned to love.

Until then, it's the Six Nations in a month and the WC later this year. ;)
Last edited by Irn-Bru on Mon Jan 03, 2011 2:05 pm, edited 1 time in total.
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Post by Irn-Bru »

langleyparkjoe wrote:Question.. so with 22 men on a team would that mean Off/Def players are special teamers?


That's right. 22 is just an arbitrary number, by the way. It could be 18 or 25. The point is that 11 men take the field and, barring injury or late-game substitutions (like in soccer or rugby), play the whole 60 minutes.

I imagine in that set up you'd end up with a QB/P/K "specialist," who played a more minor role on defense with just enough tackling skills to get by. Then again, Baugh pulled off being an all-pro in all three phases of the game, so maybe it would be the most talented players who take on that role.
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Post by Irn-Bru »

TCIYM wrote:This is how football was once played. I think it would be great except players would never go back to reasonable salaries to limit the need for commercial advertisements.


It's true. But a guy can dream. If money was no object I'd probably spend at least a few years trying to encourage this modified game on college campuses. I bet you could find a lot of young men who would attach themselves to that game with a more holistic attitude.
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Post by tribeofjudah »

All are valid points and you all know this....

$$$$ RULES THE WORLD (and the NFL).
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Re: NFL rule changes

Post by Deadskins »

Irn-Bru wrote:So this is completely a pipe dream, but something I've thought about off and on for some time. I want to see what you guys think, even though it would never happen in real life.

Right now I have two major gripes with the NFL that are serious hurdles for my enjoyment of the game. One is flow, and the other is needless violence.

Flow: the problem. Football games should really only take 1.5 hours or, at most, 2 hours to play from start to finish (including breaks and halftime). The number of breaks in the game for changes of possession, timeouts, scores, injury timeouts, instant replay reviews, and breaks at the end of quarters is maddening. There really isn't any reason to have 2/3rds of the commercial breaks they take. And worse, the TV networks have for some time influenced the way the game is played: all of the above breaks are longer than they used to be because the networks want to run commercials. They've lengthened special timeouts for the purpose of ads. And recently was that story about how the refs asked a coach to take a needless timeout because the network was worried about running short on commercial time.

Flow: the solution.

- Use a running gameclock. No stoppages for out-of-bounds plays, incomplete passes, or scoring plays. The clock will stop for injuries and replay reviews, and team timeouts are 60-second breaks during which the clock does not run. At the end of each half, play will continue until an appropriate stoppage (i.e., change of possession, a score).

- Kickoffs proceed immediately after the point-after attempt. Changes of possession do not cause play (or the clock) to stop.

- Convert replay reviews from on-field reviews by the head ref to an upstairs review. Cut review time from "90 seconds" (like they ever hold to that) to a strict 45-second rule.


Needless violence: the problem. My main problem with violence in the NFL is when tackles don't have much to do with bringing down the ball carrier and become more about causing injuries. Rather than rearrange the tackling rules, which I wouldn't be in favor of, I think just a few indirect tweaks can significantly improve the situation and keep players safer.

The solution:

- Instead of a 53-man gameday roster, teams field a 22-man gameday roster. 11 starers and 11 backups. The 11 starters play the whole game and can only leave the field for injuries. (No offense / defense squads, no specialists, no personnel packages, rotating lines, etc.) You field a team that you expect can win the game.

- Downgrade the amount of padding and protection players can wear significantly.

Both of these may seem like unintuitive solutions, but there is a logic at work. It's been fairly well documented that increased padding and protection, rather than merely protecting players, frees them to use their bodies in increasingly violent ways. The launching missile hits are not a product of tough players but of incredibly absorbing padding and helmets. Get rid of pads outside of light body padding and get rid of head gear except for minimalist protection, and we'd see a safer game.

The 60-minute men solution actually serves several purposes. First, if players have to be on the field the whole game, then they will need to be in much better holistic athletic condition than players currently are (cough Haynesworth cough). More well rounded athletes means fewer injuries because players won't be pushing themselves to extremes as much. Second, you can't field a skinny QB who can't run or take a hit, because he will need to be able to play defense. So once again, specialization will be limited and overall fitness emphasized.

I've got about a 20-page document of rules I'd like to see eliminated or altered. I think American football could be a much simpler, more elegant game with all of the things we currently enjoy (including big hits). But these are a couple of the ones that I feel would make a big, positive impact if they were implemented tomorrow.

:feedback;

So, what you're asking for is a time portal back to the '30s. :lol:
Seriously though, the clock only stops now for change of possessions, time outs, injuries, or replay challenges, outside of the last five minutes of each half. I agree the commercials are annoying, but they basically pay for the NFL, so they are a necessary evil.
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Re: NFL rule changes

Post by Irn-Bru »

Deadskins wrote:So, what you're asking for is a time portal back to the '30s. :lol:

Yeah, that's how it can come across. But I'm not all old-school and whatnot. I think the modern game would be pretty sleek.

Seriously though, the clock only stops now for change of possessions, time outs, injuries, or replay challenges, outside of the last five minutes of each half.

Also for incomplete passes, when the ball goes out of bounds, scores, point-after attempts, and the end of the quarter. When I say running clock I really mean start the damn thing and, barring injuries, let it run until the end of the half. The fact that the game clock is moving would force the league to take pace a little more seriously. No more 3-minute water breaks in the middle of a drive.

I agree the commercials are annoying, but they basically pay for the NFL, so they are a necessary evil.

They pay for the NFL as we know it. I don't like everything about the NFL as we know it. Soccer and rugby have gotten along fine, commercially speaking, despite not leaving room for commercial breaks during the game. Sure, they aren't as successful as the NFL, but again that kind of begs the question . . . you get what you pay for.
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Re: NFL rule changes

Post by Deadskins »

Irn-Bru wrote:
Deadskins wrote:So, what you're asking for is a time portal back to the '30s. :lol:

Yeah, that's how it can come across. But I'm not all old-school and whatnot. I think the modern game would be pretty sleek.

Seriously though, the clock only stops now for change of possessions, time outs, injuries, or replay challenges, outside of the last five minutes of each half.

Also for incomplete passes, when the ball goes out of bounds, scores, point-after attempts, and the end of the quarter. When I say running clock I really mean start the damn thing and, barring injuries, let it run until the end of the half. The fact that the game clock is moving would force the league to take pace a little more seriously. No more 3-minute water breaks in the middle of a drive.

I agree the commercials are annoying, but they basically pay for the NFL, so they are a necessary evil.

They pay for the NFL as we know it. I don't like everything about the NFL as we know it. Soccer and rugby have gotten along fine, commercially speaking, despite not leaving room for commercial breaks during the game. Sure, they aren't as successful as the NFL, but again that kind of begs the question . . . you get what you pay for.

I disagree about soccer and rugby getting along fine. At least not in this country. And I really hate the in game ads that shrink the picture size of the game action.

Also, you are wrong about out of bounds and incomplete passes. The clock continues after the ball is set unless it is in the final five of each half. And after a score is a change of posession. But I know you mean you just want it to run continuously, like in soccer. And I agree about not taking breaks in the middle of drives, but they really don't do that except for challenges, injuries, or quarters. And unless they need the cart, they should only take a commercial for the quarter, IMO.

Some people hate baseball because it is so slow-paced, but that just adds room to build the tension. And there is something to be said for the science of clock management. I think it adds a dimension of strategy to the game. Take our last game, for instance. We used our final time out (not sure when we used the 2nd one) after a questionable play. If MS had been smart, he would have thrown his first challenge flag. If we lose, we get charged the time out, but if we win, we keep the time out, stop the clock anyway, and get the benefit of the call. A no-brainer, really. Maybe MS was playing for a better draft pick. :roll:
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Post by DarthMonk »

I'd like to propose a realistic rule change.

Often after a long completion the offense is not able to snap the ball in time. They either take a delay-of-game penalty or call timeout. I say the play clock should not start until the defense is no longer offsides. The game clock should run as it does but not the play clock - not until the defense is no longer offsides.

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Post by langleyparkjoe »

Speaking of rule changes, if I remember correctly don't we finally get to see that new OT rule during the playoffs? The one that's like college I'm talking about.
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Re: NFL rule changes

Post by Irn-Bru »

Deadskins wrote:I disagree about soccer and rugby getting along fine. At least not in this country.

The MLS is solvent and growing at a pretty good pace for such a young league. Some players have contracts in the millions. There is lots of room for growth. I think all of those are pretty good signs that you don't need commercial breaks taking up half of the game time to be successful.

The main reason that neither soccer nor rugby are as commercially successful in the US has more to do with cultural interest. There's not as much in soccer and almost none in rugby.

And I really hate the in game ads that shrink the picture size of the game action.

That and the advertisements on uniforms and the field often get brought up. My response is always the same: so you'd rather not have that, but instead have half of your viewing time broken up by commercials? To each his own, I guess, but I'll take an ad on a shirt as the price for 45 minutes of uninterrupted play any day of the week.

And I agree about not taking breaks in the middle of drives, but they really don't do that except for challenges, injuries, or quarters. And unless they need the cart, they should only take a commercial for the quarter, IMO.

Also for (most) timeouts. I agree that they shouldn't go to commercial except for the end of the quarter and exceptionally long injury timeouts. I remember when they used to stay with the game during a replay challenge. But the NFL will continue to find ways to sneak additional breaks in there.

Some people hate baseball because it is so slow-paced, but that just adds room to build the tension. And there is something to be said for the science of clock management.

Clock management doesn't disappear with a running clock, it just changes its form. I don't doubt that there's strategy to be had either way. There's plenty of strategy in those last 24 seconds of college basketball that somehow take 15 minutes to play out, too, but it's just not my cup of tea. The NFL's flow problems seem excessive to me, even if they introduce additional kinds of strategic considerations. Just like being able to rotate tons of players in and out of the game introduces a different kind of strategy but is less desirable (IMO) than in fielding 11 men who play the whole game.
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