xhadow wrote:Ok I know its talked about a lot on the Gameday Threads but can someone please explain to me why we implement a Prevent Offense every single time we have the lead. I think I speak for everyone here when I say, after we are up by 10 or more you can predict our plays as if someone stole the answers to a pop quiz.
Does anyone know if this is a gibbs thing a saunders thing or a our players can't execute thing... I absolutely hate being scared if we can hold on to win during the middle of the 3rd quarter because I know that we have stopped trying to score points completely.
The theory for using the run when you’ve got a large lead (7 points or more) is to accomplish two things. Limit turnovers and burn clock.
Passing not only risks a turnover, but if the ball is incomplete, it stops the clock. If you come out and throw three incompletions, you’ve barely burned up any time, and now you have to punt. If you run three running plays, and don’t make the first down, you still have to punt, but you’ve also burned up 2-3 minutes of game clock (40 seconds of play clock x 3 downs + length of time of each play). You generally want to keep your runner away from the sidelines, because the clock stops if he gets knocked out of bounds.
That’s the theory anyway. It’s not just a JG or AS thing, it’s pretty common with most teams (except maybe the Patriots who can and usually do, score at will).
The only thing that are unique to JG and AS about this kind of clock management offense, is that most teams wait until the fourth quarter to use it, while we seem to start doing it from the opening drive of the third quarter.