BnGhog wrote:IMO Buy a 360......
I don't know why CLL said its $400 for a 360 + $200 for the HD. The $400 system comes with the HD. Its the $299 core system that don't come with the HD. And as far as the $100 wireless goes. Why buy it unless you can't run a cord to it. Wireless is 54mbs but the wired eithernet connection is 100mbs. I stick to the wired connection anyway.
I guess if you would have read our convo you would have noticed that we were taking about HD-DVD and Blu-Ray. HD-DVD costs an additional $200... Unlike Sony, MS games can't take advantage of the storage increase available from nextgen formats and thats why GTA4 is an issue for the 360.
BnGhog wrote:You want to talk graphis, I believe they can make a game with comparable graphics on the 360. PS3 was just purposely making the graphics for these upcomming games better than the 360 for competition. The 360 can = that when they choose to.
But they have yet to. It is clear that the PS3 is slightly more powerful than the 360.
BnGhog wrote:Lets compare. Both systems have a 3.2 ghz CPU. The PS3 has a better video card which is why everyone says its better. However, being a PC gamer you should understand this . The PS3 has 256MB on the video card and 256MB system ram. Thats 512 total. The 360 has only 10MB video but 512 MB system. Thats 522 total. Like a PC, the 360 will use the 512 system ram once the 10MB is used. Making the two very close. That does not work the other way around, meaning when the PS3 doesn’t have enough system ram (256MB) it can't borrow the video ram to push harder.
Actually buddy, you have it backwards.
The PS3 has a more advanced CPU while the 360 has a slightly better GPU. Sony intended to have 2 cell processors in the PS3, one being the CPU and the other being a GPU. Through R&D they discovered that the CELL at that time wasn't suited for being a GPU, so they had to find a quick solution. They basically got an off the shelf GPU from NVIDIA (like the original xbox), and thats why it's not all the powerful. On the other hand, MS has a custom built ATI GPU built around the CPU from inception.
Your issue is that you're thinking of these consoles as PC's and they aren't, they're coded for differently. I'm sorry but you're incorrect. I'll post links later.
The Cell processor has 8 mini processors that run individually and can be divvied up to take on individual tasks such as AI, physics and the such. It can also aid the GPU which is a plus.
Both systems are quite capable. THe 360 is easier to develop for, and it shows in the great games that are out for it. The PS3 is a bit more complicated as was the PS2 but it's proven to be a deep system.
Think about it like this...developers are having a hard time coding for the PS3 and the games are comparable...imagine what will happen when they finally get the CELL under their belts. The games i showed you earlier are from teams that have begun to master the CELL.
I welcome any one to post comparable games from the 360...
BnGhog wrote:As you can tell I love my 360. As CLL noted the only advantage I see in a PS3 is the blue ray. But come on. They have already made an external HDDVD. If it comes to it and the 360 needs it, you know MS will make an external one.
And ADD-ON cannot be used for games. Thats why Sony has the upper hand in this dept. It also explains why Grand Turismo just crushed (as usual) the competition.
BnGhog wrote:Buy a 360, unless there is a game coming out for the PS3 that you just have to have. I do play mostly for the multiplayer games and thats why I like the 360 mostly.(And you can't play Halo on PS3). Because of the xbox live, you cant beat that.
I agree, Live is great and thats the main reason I own a 360. But take a lot at Sony's "Home" and honestly tell me that as a gamer it isn't cool looking.
See, the reason the games for the 360 looked better is easy.
1. It came out 1st and developers had more time with it.
2. The console is easier/simpler to develop for.
3. THe architecture has PC roots.
4. The GPU is great.
As predicted from many developers is that Sony's console wouldn't look too great coming out the gate and it hasn't. But they said once people got the CELL under their thumbs that the games would start to showcase the power. The games I posted showcase their dominace over comparable games on the 360.
The issue with the PS3 is/was this. SOnys developers tools aren't the best. The GPU in the PS3 isn't great due to it being off the shelf and not really designed for the PS3. What developers have had to do is use the CELL to work with the GPU. So in a way, logically the PS3 has at times 2 GPUs.
Pretty simple. I hope this has educated some of our posters. =)
BnGhog wrote:The PS3 has 256MB on the video card and 256MB system ram. Thats 512 total. The 360 has only 10MB video but 512 MB system. Thats 522 total. Like a PC, the 360 will use the 512 system ram once the 10MB is used. Making the two very close. That does not work the other way around, meaning when the PS3 doesn’t have enough system ram (256MB) it can't borrow the video ram to push harder.
Because in the beginning it was thought to be used 256 Mb of RAM. Rambus memory was signed many years before finishing the PS3 desing, when the A plan was to use two cells and no PC style GPU. After that in the last moments it was decided to use RSX and add more memory ( only because of Microsoft decission in increasing mem ? ). XDR is very expensive, so adding other 256 mb of this kind of memory was prohibitive, as well as RSX being better suited to conventional PC-GPU memory types ( the bridge between RSX and XDR was one of the last things to be designed in PS3 ).
The bottleneck simply isn't there as some believe it to be, and if it were, it would be a big issue, which thus far, many PS3 games have shown us that it clearly is not.
However, it is also in my understanding that the CPU cannot read well, at all, from the PS3's GPU memory (GDDR3) and that it's transfer rate is something like 5 megabytes a second? It's pretty slow, at least. But then again, I can't remember the last time I'd seen the CPU want to *read* the GPU's memory, when the GPU can simply write the information the CPU needs, and then the CPU can simply fetch it there.
I love technology, I could talk about this all day.
Cliff Notes: PS3 > 360 but not by as much as you may think. PS3 needs custom designed CPU coded for specifically to truly achieve potential. Console specs CANNOT be used in the same manner as the PC specs for yur emachine.
If you go back to sony's E3 press conference, Jen Huang made a point of stressing that all the memory could be utilized by the RSX. One of their slides states explicitly that the ps3 has 512mb of graphics render memory. According to Jen.
